Apps

Teachers can use smart applications for education

Teachers can use smart applications for education

Teachers can create more digital education environments with the education smart applications to be used in education 

Storage and Collaboration: Google Drive

It has never been easier to come together and work with your clan friends in a virtual environment. It is sometimes difficult to hold a clan meeting on busy school days. But now you can work, write, draw and chat on your meetings or lesson plans on a common document, wherever you are; you can also easily see who wrote what, where they made changes.

Also, you don’t need to buy extra harddisk for your archives accumulated during the year. Google Drive offers you extremely secure storage. You can store your created archive here, share it with your friends at any time and access it from any smart device.

Virtual Classroom of Your Real Class: Google Classroom

If you want to make your classroom virtual and reach all your students at the touch of a button, Google Classroom is a great option for you! You can download this free app to all your smart devices. Create your class, add your students yourself, or share code with your students to get them involved. Your class is ready!

So what is being done in this virtual classroom:

* You can easily prepare assignments using Google Documents via Google Drive and share these assignments with your students. Don’t worry, you will keep your original assignment, and with a single click, Google will automatically send a copy of the assignment to your students.

Set the delivery time for your students homework. 
Google will also store assignments from your students, along with student names, in a special folder for you on Google Drive. 
Check assignments in the Assignments menu, give feedback to your students in the comments section and grade assignments in the grading pane. 
Make announcements to your students, share videos and files to prepare for class.

Class Management Tool: ClassDojo

These lovely avatars will be your students! The ClassDojo application, which is also a free application, downloading and installing the app, type in the names of your students and create your class. Determining positive behaviors that are essential in practice and behaviors that need to be developed.

You can change the behaviors you have seen according to the structure of your own class and you can edit the scoring. Students love their avatars very much and do their best to get a high score when you project them into the classroom. In this way, the management is very easy everywhere with students.

The Art of Trailer / Film Creation for Special Occasions: iMovie

Specific days and weeks, year-end shows are a must for class teachers. It is now easy to customize these days and shows with your students and leave good memories. iMovie’s iPad application is quite simple and you can use it with the Turkish interface. All you need to do is make your students do activities, work in class, play games, and more. take photos / videos. When you log in to iMovie you will be asked to select a trailer / movie theme. Then you can add your photos and / or videos on a theme you like and decorate it with articles from time to time.

You can also make edits, add text and visuals between them with the iMovie app.

 Virtual Wall in Your Classroom: Padlet

You can learn the preliminary information of your students at the beginning of the lesson, what your students have learned at the end of the lesson, and the opinions and suggestions of your students during this activity through this wall. All you need to do is open an account at padlet.com, create a wall and share the link with your students. In addition, not only in the classroom, even at home, your students can enter this wall, can answer your questions.

Fun, Colorful, Instant Assessment Tool: Kahoot

Kahoot, which you can easily apply from the first grade, admired by students, can be used as an assessment tool, opens the doors of a colorful and useful world to you. Log in to getkahoot.com from your computer to create a quiz about the topics you’ve covered, project your classroom projection. Adding the app to your home screen by entering kahoot.it from your students’ iPads, or you can do this step by step with your students, is a very simple process. The app added to the home screen will allow your students to enter your quiz. Your students will be connected to the quiz you write their names and read the questions from the board and see the answer on their iPad shaped. Periodical questions and suspense music from behind will add excitement to your quiz and get your students’ attention instantly. The goal here is to be quick and careful. The fastest gets the most points.

Create Virtual and Colorful Mind Maps: Popplet

With Popplet Lite, a free app on the App Store, your students can create colorful mind maps. You can ask your students to create a mind map on a topic you’ve covered. You can save and print the mind maps prepared by your students with visuals, texts and easily use them in your classroom board and portfolio presentations to be made at the end of the year.

The Color of Poster / Postcard / Collage Making for Special Occasions: Canva

With Canva, a free application, you can make unique color designs for your class both on your computer and iPad for special occasions. You will see visuals for card, collage, poster, social media and more in this application. Some of the designs are free of charge, but free templates will be ideal for you. As it has a simple interface, you can ask your 3rd and 4th year students to prepare posters.

Create Stories with Encoding: Scratchjr

Scratchjr opens the door to coding and story building for your students. As it is known, schools that use technology now care about coding week and even try to spread it.

Coding does not only give the child the purpose of achieving results; it teaches how to think every step it takes to reach the result, to predict the result when it takes the step and to act in a planned way. This is where algorithmic thinking is born.

Scratchjr is a pupil of the students with cute characters and backgrounds.

Your students can create a story through characters, select backgrounds that match that story, and write codes to characters on a page-by-page basis.

What Parents Should Know About Blue Whale Game?

What Parents Should Know About Blue Whale Game?

We have created a file on what parents and teachers should know about the Blue Whale Game.

1. Blue Whale Game Danger

Blue Whale Game Blue Whale is known as the game that keeps children alive.

The Blue Whale (Blue Whale) game, launched on the site of the social friendship in Russia, is on the agenda with the claim that it caused suicide by a Turkish youth. It is said that more than 130 young people committed suicide in Russia alone.

What is Blue Whale (Blue Whale) game? Is it just a fiction or the fact itself?
The game, known to have been designed by a 21-year-old programmer with psychology, is complemented by 50 different missions given to players by various managers. Not so long ago, one of the programmers of his game confessed his guilt about the horrific things about the game. After this event, the game’s designer and other people who are authorized in the game began to be searched in the country. So much so that even a woman psychologist is currently wanted by the police because of this game. The reason for searching is to prepare the music and videos of the game in a way that affects the subconscious of the players and encourage them to commit suicide!

2. Why do players commit suicide?

First of all, we would like to point out that the answer to this question is not in the game. First, the music and visuals in the game target the fragile structure in the subconscious. These music and visuals cause fear, weakness, communication problems, helplessness and deep sorrow in the players. This causes the subconscious mind to remain out of control. In the next stage, players are dragged into thoughts such as obsession, misery, helplessness, drowning sorrow and the simplicity of life.

The psychological techniques used at this stage shift the player’s perception gradually. According to human psychology, people who are dragged into thoughts in this way when they want to do something is made before the small demands. When these are completed, they are replaced with bigger and serious demands. The person will never be disturbed to do what is desired and is no longer able to realize that he is only directed to something good or bad because he trusts the router. Children are much more in danger. Because, because the children’s brain is still in development, this technique is unfortunately applied to them much more quickly and easily. Different techniques and uses of this technique are found in sales & marketing and persuasion techniques.

3. Tasks given in the game

Now, let’s go back to the details of the game that allegedly led to suicide, and let’s look at the 50 tasks involved:

Draw. F57 photograps with a razor and send the photo.
Wake up at 4:20 in the morning, watch the horrible videos that appear psychopathic sent to you.
Cut your arm 3 times with your veins so that you don’t have a deep and send your photo.
Draw a picture of the whale on a sheet of paper and send the photo.
If you’re ready to be a whale, cut yes by cutting your leg. Otherwise, you’re certain to punish yourself many times. Solve the given encrypted task.
Draw ın f40 in in your hand and send your photo.
vIn the case, type. #i am whale in (rus. # я_кит).
Overcome your fears.
Wake up at 4:20 a.m. The higher, the better.
Draw a whale in your hand. And take a picture of it.
Watch horror videos that appear psychopathically all day long.
Listen to the music they sent you.
Cut your lip.
Stick the needle repeatedly in your hand.
Do something that hurts yourself and be sick.
Go to the highest roof you can find and wait for a while in the corner.
Go to a bridge and wait in the corner.
Find a crane and climb to the top or try to exit.
It will be checked if you are reliable.
Talk to a player or founder like you with a whale through Skype.
Sit on a roof and sit down in the corner, shaking your legs.
Resolve another encrypted task.
Secret mission.
Meet a whale.
The founder will tell you the date of your death and you have to accept it.
Wake up at 4:20 in the morning, find a railroad and walk on the tracks.
Do not talk to anyone during the day.
Swear you’re a whale.
As seen in the rules of the game, players are asked to watch and listen to music and horrific videos sent by the founder of the game between the 29th and 49th missions every day at 4:20 in the morning.
The last task, the 50th task, the player is asked to commit suicide by jumping off the roof.
At first glance, the question is: how is this terrible system developed to make a person do these things? The answer is a little in the game, and a bit in the player’s personality. The videos to be watched in the game and the music to be listened to as it is mentioned above is prepared by a psychologist sought in the country for the goal of the game carefully and directly affects the subconscious of the players. The players who are forced to give up the game or leave tomorrow, the game is threatened by the commanders said that “they will damage their families”. At the end of the 35th day, players who complete all the missions, as precisely as they are, are now already entering a deadly path that leads to the idea that there is an involuntary, motionless and very different life from the world.

The interesting thing is; so far, those who play this game are not weak or mentally undeveloped people. On the contrary, they seem to be very hard-working, intelligent people. A group of players say that the reason for starting the game is just curiosity. Another group said that after the things they heard about the game, they started to play the game by asking, ”Have people really made these? Bir. It is alleged that more than 130 young people committed suicide in Russia because of the game that was reached from the fiction to the terrible truth. To live with the play about the latest case emerged in some countries country, it is now showing that the young people in some countries unfortunately, trapped in this terrible game.

4. What is the solution for these harmful games, which is a social problems?

Families must pay maximum attention!
Families should be very conscious of such dangerous games. It should not be forgotten that it is the adoption by their families of what they need most, except to support, develop and use their children in a controlled manner in a controlled manner. Children, who are shown love by their families and who have an interest in sports, art, reading and writing in daily life, are protected from such dangerous games. If the child wonders about a game and wants to play it, it must play on one side of the game and necessarily on the other side. In other words, the family should spend time with the child, even under the control of the game world.

Constructive solutions in state policy!
What is happening with the Blue Whale game is perhaps the first, important start to the game world to be taken seriously. This is because the new games brought by the developing technology and digital culture cause new and dangerous addictions on young people. The fact that a young person spent his time in front of the game for 11 hours during the last months was the biggest proof of this dangerous addiction. Therefore, the state institutions need to take more serious steps as soon as possible to keep the games under control, not to allow the production and distribution of games that are likely to have such negative psychological impact.

In Social Media, some measures have been taken in this game. For example, in Instagram, users who search for the #bluewhale tag appear with the following automatic message:

Finally, in order to prevent such pain and grievances from happening again, we wish the authorities to intervene in the unconscious games that are on the market because of the integration of the world with technology in a short time, and that our children and youth will be protected from this great danger.

Application supporting the education of dyslexic children

Application supporting the education of dyslexic children

Sabancı University Faculty of Engineering and Natural Sciences PhD Student Günet Eroğlu has developed a mobile application called Doğa Auto Train Brain Er for children with dyslexia who have difficulties in school life and learning.
Günet Eroğlu, PhD student at Sabancı UniversityComputer Engineering, developed a mobile phone application based on the neurogarmination for dyslexic children. Günet Eroğlu conducts her doctoral study on software development, which she designed and developed based on her own life experience, under the guidance of Dean of Faculty of Engineering and Natural Sciences, Selim Balcısoy and Faculty Member Müjdat Çetin.
The oluy Auto Train Brain mobile app reduces the effects of dyslexia, a subset of specific learning disabilities, which is not yet available for medication, and helps improve children’s school success.
Application increases the reading speed of dyslexic children and decreases error rates
The) Auto Train Brain eri mobile application supports children with visual and audio games and improves their brain signals by feeding them back to them. According to the findings of the mobile application, which was tested on more than 1000 healthy and 17 dyslexic individuals, the improvement of the important parameters of the brain from the first use, and the increase in cognitive performance of dyslexic children from over 20 use.
For the Auto Train Brain app, Clinical Research Ethics Committee Approval was obtained. Sixty-six dyslexic children between the ages of 7 and 10 can participate in the Clinical Research which will start in November . Dyslexic children, were brought to Turkey by the Dyslexia Foundation prior to training and psychometric tests to be applied for from the tills to identify the specific learning difficulties, and these kids will be sessions 60 sessions Braun Auto Trade within 2 months. 6 months after the completion of the training, the TILLS test will be renewed and the cognitive performance increase in children will be monitored. This study is free for voluntary dyslexic children and their families.
The Auto Train Brain app is also supported by the Dyslexia Foundation. The application is applied free of charge to dyslexic children coming to the foundation for special education. Auto Train Brain will be introduced to the audience at the Dyslexia Congress in December. The week of November 1-7 is also known as Dyslexia Awareness Week.
Kindergarten Kids Learning : Educational Games

Kindergarten Kids Learning : Educational Games

Kindergarten Kids Learning : Educational Games
Description

Learning games/puzzle activities for kindergarten & preschool children (age 2-5 yrs). To teach your kiddo abc,rhymes,counting,colors,shapes,vegetable/fruit/sports charts. The interactive learning is a great mode of education as toddlers enter kindergarten as kinesthetic learners.

Features
*Alphabets charts/quiz
*Numbers charts/quiz
*Rhymes
*Playground
*Educational charts

You can also checkout other applications of Greysprings “Play and Learn” series:

1. Kids Preschool Learning Games
2. Kids Preschool Learn Letters
3. Kids Preschool Numbers & Math
4. Shapes & Colors Nursery Games
5. Kids games Learning math basic
6. Kids Learning word games
7. Kids Learning toddler games

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